Killer Angels (1984)

Playtime: 300
Min. Age: 12
Number of Players:
2
Publisher:
West End Games
Designers:
Daniel Scott Palter,
Helena Rubinstein
Artists:
Larry Catalano,
Ray Sternbergh
Mechanics:
Hexagon Grid,
Simulation,
Dice Rolling
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Lee's offensive in the north, June to August, 1863. Named after Michael Shaara's Pulitzer Prize Civil War Novel "The Killer Angels."
22" x 34" color map, 5 miles to a hex.
900 die cut counters representing all of the units and commanders in the field. (Back of box incorrectly states 800.)
Basic Rules, Advanced Rules and Campaign Rules. 3 to 8 hours playing time.
Complexity: High
Solitaire Suitability: Low
Killer Angels is a detailed simulation of Lee's campaign in Pennsylvania in 1863. Seven scenarios deal with sections of the campaign which led to Gettysburg and the subsequent Confederate retreat to Virginia.
Killer Angel's system concentrates on the problems of command control and leadership in the Union and Confederate armies, and on the political constraints within which the commanders of the Confederate Army of Northern Virginia and the Union Army of the Potomac were forced to operate.
22" x 34" color map, 5 miles to a hex.
900 die cut counters representing all of the units and commanders in the field. (Back of box incorrectly states 800.)
Basic Rules, Advanced Rules and Campaign Rules. 3 to 8 hours playing time.
Complexity: High
Solitaire Suitability: Low
Killer Angels is a detailed simulation of Lee's campaign in Pennsylvania in 1863. Seven scenarios deal with sections of the campaign which led to Gettysburg and the subsequent Confederate retreat to Virginia.
Killer Angel's system concentrates on the problems of command control and leadership in the Union and Confederate armies, and on the political constraints within which the commanders of the Confederate Army of Northern Virginia and the Union Army of the Potomac were forced to operate.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-21 03:29:53.838